My Tips

The Editors:
The best way to make great levels is to alternate between these 3 programs.

Elasto Mania editor:

Maximums:
50 objects
300 polygons
1 000 vertices per polygon
5 000 vertices total
5 000 pictures

Distances:
driver: 500
objects: 500
grass: 600

Open properties:
The properties of the level, like  the foreground, the background,  the name and the LGR used, is already in the toolbar. To open properties, it is simple: click on Move (Toolbar) and right-click on the top left corner of pictures, on corners of polygons, on center of apples.

Making grass: (next picture)

Grass is the hardest part for beginners and I will explain how to make it. First, you must make a new polygon parallel to, and under, your polygon where you want to add grass. There will be another line to join both extremities of your grass polygon. It will be possible for you to make nice edges for your grass. You must add a vertex on the edge of the polygon and, before the end, the angle must be about 60-70°. If you don't add this edge, the grass edge will be vertical like some internals. After, open the proprieties of your polygon and change NO to YES by clicking in the Grass polygon box (picture is above). But the best way to put grass in your level is to follow this example (green polygons are the grass):

Hide grass parts: (previous picture)
Sometimes, when you make your grass, there is a polygon or a part of the polygon filled by grass texture and it's not deliberate. So, I will explain the way to proceed when this situation happens. First, create a new texture (red rectangles) like the foreground of your level. Second, open the proprieties and put 550 for the distance because it will hide the grass but not the kuski or objects.

Make thick grass:
When you have tried to make a grass polygon for the first time, I am sure that you didn't know that there is a maximum thickness. I will explain how to enlarge it. You must make your first grass polygon at the bottom. After, you add layers of more grass polygons. Look at this example:

Create invisible lines (polygons):
This part is not recommended because no experiemented players like it, but if you insist, I can explain. It is simple; you just need to put vertices very, very near. To make it easier, you should zoom to the maximum to see if they are near enough.

Number of polygons:
As a professional visual maker in any level, I must say that beginner level designer puts too many polygons; put as few as possible. To know how to reduce the number of polygons, look in Cut/Connect Polygons or in Polygons Operations in the Advanced Level Editor 2.1 part (later).

Curves
The famous curves! I don't understand why it is so hard to make good curves. Here are my tips that you really should follow:
- If you make a circle or just a part of it (most of the time), every vertex should have the same length and every angle should be the same. 90° should have at least 3 vertices.
- If you don't make a circle, try to have the same length for each vertex. The smaller the angle between 2 vertices is, the better your curve will be.

The Hooked bug:
It's possible to skip an apple or more and finish a level. This kind of bug is called Hooked bug. This happens when one apple or more is picked with both wheels at the same time. Normally, this kind of bug is provoked by the level designer. You just need to put the Start object in a pipe at the beginning and put apple(s) in the middle. The number of apples picked with the Hooked bug will be the number of apples you can skip.

How to make texture polygons (in the ground):
This is a advanced designer tip. First, you must create a polygon for the edge of your texture in the ground. Second, put a ground texture on the part where you want the texture polygon. Third, fill the white polygons with sky textures. Fourth, if necessary, hide the extra ground parts from the second step by adding other foreground textures. If you don't understand, just look at these examples:

Legend:
White polygons: polygons to make the texture polygons
Green polygons: Grass
Blue texture: Ground texture
Red texture: Brick texture
Grey texture: Stone 2 texture

Example 1

Example 2

Advanced Level Editor (ALE 2.1):

Known bugs:
If you open a level and the screen is black or you can't see any pictures or objects, you probably have a wrong Elma directory. Just click on Edit in the top toolbar and open Preferences. Write the right directories and everything should be ok.

Right clicking:
- Copy: useful for everything.
- Delete: (or press the button "Delete").
- Replace to: if you make picture tile, you can select all of them and make a perfect line of objects. If you want to make pictures in your circle, you can make another circle and replace corners by pictures.
- Transform: this tool allows you to rotate, enlarge, shrink or twist your polygons.
- Save to file: you can select whatever you want in your level and save as new level.
- Properties: select polygons, pictures or objects and modify the properties.

Take screenshots:
Just open File in the top toolbar and click on "save as picture".

The grid:
To make 45° and 90° levels, you can use "Snap grid". To make mirror levels perfectly, you can use the grid and compute the number of squares on each side.

Statistics:
If you don't know how far you are from the maximum of objects, vertexes, polygons or pictures, just look in Statistics.

Background picture:
If you don't want to use Rad Level Maker, you can use "Background picture" and draw your polygons as you want.

Import level:
Personaly, I often use this tool when I want to put numbers in my pipes. You can also connect two levels together to make a level with various styles. Don't forget that if your level really has too many polygons because you added grass, you can create a new level and remove the check mark from grass polygons. It's the same thing for other options.

Grass:
The easiest way to make grass is with ALE. Just click on Autograss and select the polygon where you want your grass. There are 3 options to specify exactly what you want. Smooth edge allows you to make edges on the extremities of your grass polygons, correct right edge allows you to make another grass vertex to cross the polygon (grass edge) and constant width. But there is a problem with this autograss tool: the grass polygon edges are too close to the polygons and it adds grass texture even if you don't want it. That's why you need to use Elasto Mania's editor: to correct it.

Cut/Connect Polygons:
This tool is so useful! If you have over 300 polygons, you can join some polygons together to minimize the number of polygons. And if you don't want to see these polygon junctions, you can make invisible lines.

Polygons Operations:
With this very useful tool, you are able to merge polygons four different ways:
- Merge: it merges them to make it as big as possible;
- Intersection: it keeps only the part between both polygons;
- Difference (A-B or B-A): It keeps the first polygon part, removes the middle part and the other polygon.

Curves:
With ALE, you can make great curves, so you need to master B-Spline. First, you must click on B-Spline of course, and put both of your first curves where you want; if you want to add curves, you need to right-click on the center of your line and select Add vertex. Look at these examples:

How to make great spirals:

How to make great curve pipes:

Trials:
Make trial levels with ALE is the easiest way. First, create a floor and put your pictures on it. After, you just need to follow the edge of your pictures with the vertexes. At the end, put all your pictures as Unclipped or Ground.

Picture Tile:
This tool is very useful to fill spaces with the minimum of pictures. My advanced tips: if you want to hide grass, because the polygon is too close to your grass, you can use picture tile and use the Transform tool to rotate your pictures. If you want to make a texture line (in the sky or in the ground), just create hundreds of them, shrink them to bring up corners of pictures and rotate them like you want.

Create toothed wheels or spiked balls:
First, create a circle (at least 16 sides) with a number of sides which can be divided by 4. Select 2 vertexes, skip 2, select 2, etc. by pushing Ctrl and click. Second, transform to shrink your selection. The wheel is made.

Rads Level Maker:

Make level from picture:
If you have a picture, a drawing or simply fonts, you just need to save your picture as .png in your Rad Level Maker directory, write your picture filename with the extension .png and write a name for your level. There are only 2 problems: it generates too many vertices and there is no precision.

Make fonts:
If you have already tried to make fonts from a normal size picture, it makes ugly fonts. If you want to make quite nice fonts for your levels, you must write your text as big as possible (like a size of 200).